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- #Norwood strange horticulture Pc#
- #Norwood strange horticulture series#
- #Norwood strange horticulture tv#
Whether you’re trying to read on a TV from a distance or on a diddly handheld, it can be a struggle. Compounding things for the Switch is the teeny-tiny text in some places. An onscreen keyboard is sufficient to type out the minimal amount of plant labels, but moving your cursor to shuffle papers, water plants, stroke your cat (yes! and it purrs!), and everything else really needs a mouse (a computer mouse – not for the cat).
#Norwood strange horticulture Pc#
Having been released on PC some months ago, Strange Horticulture is, in truth, crying out for a desktop to play on. In this respect, it resembles games like Papers, Please and In Other Waters – and fans of those excellent games really ought to check this out. It does look attractive – and sounds fantastic too – but the limited variety in the captured images belies the fascinatingly diverse and intricate experience that’s on offer. One critical fact about Strange Horticulture is that its screenshots sell it short. Before we realised it, we were neck-deep in murderous intrigue, long having crossed the ethical Rubicon, and with a desk piled confoundingly high with documents, scraps of paper, books, tools and maps. Hints start to emerge about where interesting spots might be, and the plot thickens as you discover clues buried in letters and items you already had. A gorgeously compelling map invites you to explore the game’s great outdoors, which is done by selecting grid coordinates, after which you receive a text description of what occurs. An early in-game decision allows you either to soothe a customer’s ills or exacerbate them – and you must carry the moral doubt of either action when you decide. However, the game soon takes off into more sophisticated spaces. There’s a loop of learning and labelling plants to receive more plants and more info pages that immediately sucks you in. By cross-referencing what’s on your plant shelf with what’s in your plant-cyclopaedia, you identify the salves, syrups and embrocations that are needed.
#Norwood strange horticulture series#
Each day, a series of customers arrive at your counter in need of horticultural help. The player runs an apothecary dealing in specialist plants with medicinal, mind-altering, magical and even mechanical effects. In Strange Horticulture, Bad Viking has created a mystery story set in a bizarro-style English Lake District, where real-life place names nestle amid castles, stone circles and religious cults. The filling-out of the world as we played came from our own discoveries, and we were drawn powerfully into the emerging intrigue of the plot. It creates deep immersion in a well-rounded world while starting from a simple place. But with Strange Horticulture, Bad Viking pulls it off. It’s such a tricky line to walk between structured gameplay that’s interactive but dry and a carefully managed story that limits interaction. It’s a carefully authored story that wants to be driven by interaction, and it’s a single-scene play space that wants to create immersion in a whole world. The exact location is in the picture below.Strange Horticulture takes on some big challenges. In the letters compartment is a note containing information about a dangerous plant that grows northeast of Backbarrow. Now, if you pull the drawer on your desk's right, you will find a couple of items, like a map, labels, and the Specimen Book. After you solve a clue or letter, it'll have a checkmark on it, and you can store it in the archives compartment of your drawer. Remember that these are only entries in your book that will help you identify the plants, but you won't receive the plant's specimen.
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Upon returning, you will have two new entries in your Specimen Book, one for the Gilded Dendra and another for the Wandering Bue. After you have enough "will to explore" points, open the travel menu and go to Ambleside (we marked the spot in the picture below, and the coordinates are C20). To do so, you can water your plants or successfully give clients the plant they want.
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However, before you can go and check what Simone found, you must fill up your "will to explore" meter. In it, she tells you about her latest discovery and that she will be waiting for you in the library in Ambleside. This game starts with a letter from Simone on your desk.
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